![]() These echoes serve as a bit of a money sink and in return offer some general lore. On top of that, you will be tasked with decrypting a number of so-called memory echoes. To do all this, you have three different resources you earn by doing missions and selling excess gear.įrom time to time you will also receive special assignments that allow you to level up some backup troops. You upgrade your squad, research new technologies and maintain medical facilities. Each of the game’s procedurally generated missions takes one week to complete and once you’re done with them, you get one of three endings that offer a short cutscene and serve as a convenient jumping off point for the game.īetween missions, you get to manage a home base similar to something like Darkest Dungeon or the new XCOM titles. ![]() ![]() In practical terms this means you and your merry band of bald one-week-olds have to gradually decrease corporate influence throughout the city by going on a series of missions in either an endless mode that lets you fight indefinitely, or a story mode where you have 75 weeks to defeat four major corporations and uncover some truths about the game’s world. More often than not, said insubordination is expressed by hiring an endless supply of cyber-thugs and trying to take over a strategically-important district of a futuristic-looking city. And with the game now broadly available, we made a point of taking it through its paces to see just how well it ticks each of those boxes.Ĭonglomerate 451 puts you in the cybernetically-enhanced shoes of an individual who runs an agency that uses freshly cloned soldiers to deal with corporate insubordination. ![]() So, when RuneHeads and 1C Entertainment announced Conglomerate 451 - a game that combines all of the above - we promptly put it on our radar. ![]() Proper grid-based dungeon crawlers are a rare breed these days while cyberpunk settings and roguelike elements are all the rage. ![]()
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